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Design Guidelines Not a Pretty Picture

Specifying guidelines for Website design can get ugly. Take a wrong turn and inane comments such as "keep the total number of bytes of your GIFs and JPGs small," or "be consistent in your design elements through your entire site" creep in, leaving some readers thinking "Duhhh" to themselves. Still, a few comments here might be helpful, particularly to small or start-up companies. So, at the risk of sounding dumb to wise readers, here are some suggestions.

One, start with the logo. The organization's logo is its primary visual representation, so its look and colors must be reflected in the Website. We've worked with a few companies whose next comment is, "Well, we don't really have a logo." Fine. Get one. Or, if no one likes your current logo, launching a Website may be a good opportunity to develop a new look for the company, beginning with a new logo.

Now, many organizations, when faced with "Ooops, we have no logo" have no problem paying a designer to develop a logo. The problem starts when, an attractive new logo on hand, the company leadership thinks, "Hey, now our IS guy can design our Website." Wrong. If you don't have someone on staff who can design a great logo, then you don't have someone on staff who can design a great Website.

It's a question of core competencies. Let designers design and programmers program. Maybe Leonardo DeVinci could've done both for a Website, but in five years of Web development work, we haven't met any Leonardo's in our business.

When you work with a designer for your Website, here are some pointers that'll help you get the results you desire. For starters, have the designer produce sample Website designs for you using Adobe Photoshop or Macromedia Fireworks. Make sure these designs are 700 pixels wide, no more. If your designer says "How wide is 700 pixels?", then you're not working with a the right designer.

Even the best designer faces three potential handicaps. One, your logo is ugly. Two, you have no original artwork or photography available for use on the Website and three, you're not willing to pay for original, new, stock photography or artwork. One axiom of advertising that applies to Websites is, "Show the product." If your product is prickly pear jelly, then by all means, your Website must show the product -- people want to see what they're buying.

What if your business is health care? What's the product? Well, it's a service, of course, so show the service - health. That is, show people. Research has shown, time and again, that people are attracted to pictures of people.

If you can afford it, original photography is almost always best, but often times stock photography will do quite nicely. The Internet has revolutionized the way stock photography is sold, with many, many Websites selling stock photography online. Two Websites we have used are http://www.comstock.com and http://www.eyewire.com. Buying stock photography online has many benefits. One, the best sites have a search function. Two, you can download samples for trial use without paying a fee. Three, once you decide on a particular image, your costs will be low because cost is tied to required resolution. For the Web, generally a resolution of 72 dpi (dots per inch) will do nicely. Special note: when you buy stock photography, be sure that you're buying royalty free stock photography. That means you pay once and it's yours.

Unless you've got artistic talent yourself, let your designer select the images. Sure, you want to input into the process, but you'll get the best results if you let a designer choose. Just make sure that any people in those images match up with your target market who look like us.

If you can afford it, have your designer show you two or three possible looks for your Website, both home page and second tier pages, and choose from among those. When you choose, be sure to get out of your own shoes and project yourself into the point of view of your target market. If you're lousy at doing that, pull together a half dozen people who are your target market and get their input.

Lastly, while you're going through this process, make sure your programmer is on the team, reviewing the designer's work to make sure it can actually be executed on a Web page. For example, in print we can wrap copy around a curving or irregular image, but on the Web, at present, we have no ability to program that way. There are probably dozens of ways a designer can give programmers headaches or at worst -- mission impossible. So keep the programmer in the loop, even in the design phase.

The above advice was designed to be more helpful than ugly. Your goal should be to do all you can to have a visually appealing and functional Website, not an ugly one. Get the picture?

This article first appeared as a column written by Dave Tedlock, NetOutcomes' president, for the Inside Tucson Business, The New Mexico Business Weekly and the Idaho Business Review.

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